Image - 2026-09-11 14:35
Art style: Cinematic Realistic. Char_0 standing in the middle ground; char_2 standing further back in the frame. Char_0 is standing on floor in the middle ground in the foreground. Head facing camera. Eyes on char_2. Frozen in shock. Char_0 wears fixed_by_reference. Partially behind none. Char_2 is standing on floor further back in the frame in the background. Head in three-quarter turn to screen-left. Eyes on char_0. Solemn. Char_2 wears fixed_by_reference. Partially behind char_0. Extreme close-up at eye level, 9:16. Dramatic zoom on eyes. Key light top, overhead fluorescent. Focus: Elena's pupils. Dominant palette: sterile white, ice blue, ash grey. SPATIAL LOCK: Ani is smaller and partially hidden in the background. GAZE LOCK: char_0 head facing camera eyes on char_2; char_2 head in three-quarter turn to screen-left eyes on char_0. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium.
Бесплатный старт · Генерация видео и картинок с ИИ за секунды