Image - 2026-09-11 14:35
Art style: Cinematic Realistic. Char_1 standing in the middle ground; char_0 standing in the middle ground. Char_1 is standing on wooden floor in the middle ground in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on char_0. Around Elena's waist. Vulnerable. Char_1 wears fixed_by_reference. Partially behind none. Char_0 is standing on wooden floor in the middle ground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on char_1. On Arthur's shoulders. Loving. Char_0 wears fixed_by_reference. Partially behind none. Medium shot at eye level, 9:16. Steadicam push-in. Key light side_left, flickering firelight. Focus: characters. Dominant palette: charcoal, burnt orange, dark brown. SPATIAL LOCK: standing on the same rug. GAZE LOCK: char_1 head in three-quarter turn to screen-left eyes on char_0; char_0 head in three-quarter turn to screen-right eyes on char_1. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium.
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