Image - 2026-11-08 18:22
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered with the environment filling the sides. Dima is a 20-year-old local troublemaker with a lean, wiry athletic build and a confident slouch. He has a narrow angular face, pale skin, sharp cheekbones, a faint vertical scar splitting his right eyebrow, and cool grey-blue eyes with a smirking, defiant expression. His dark brown hair is cropped short on the sides with a messy longer top. He wears a worn black hooded zip-up jacket over a dark grey t-shirt, slim black jeans with a studded belt, and scuffed black high-top sneakers. His hands rest casually in his pockets, chin slightly raised, shoulders back in a cocky stance. He stands beside a graffiti-covered concrete wall near a dim urban courtyard at dusk. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
Бесплатный старт · Генерация видео и картинок с ИИ за секунды