Image - 2026-11-07 20:24
Art style: 3D Pixar. Clinic ward — fixed canonical interior: pale mint-green tiled walls, grey concrete floor, cold white ceiling lamps in two rows, a row of exactly four identical steel cages along the right wall. Polinka in medium lying in the far corner of the third cage, eyes shut, cone on; Maria crouched at the bars at frame right, hands on knees, coffee cup on floor beside her; corridor stretching away at frame left. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character identity reference (face, age, build and clothing only): - Директор Инна: centered in a quiet veterinary clinic corridor with pale examination rooms behind her. Inna, the clinic director, a woman of about forty-five to fifty, slim and composed with straight posture. Her face is tired and careful, fine lines around eyes and mouth, high cheekbones, light cool skin, muted grey-blue eyes behind thin rectangular glasses. Dark ash-brown hair streaked with grey, pulled back in a tight low bun. She wears a dark charcoal business suit — tailored blazer and trousers — with a white open clinical coat worn over it, a simple lanyard ID at her chest. Low plain black leather shoes. One hand rests on a clipboard, her expression serious and burdened, the strained calm of someone forced to make a hard, practical decision. The SCENE description determines the cast, number of people, actions, setting and framing. Include every character it calls for together in this scene; do not turn it into a solo character portrait. RENDER REGISTER (apply to the WHOLE frame — lighting, colour grade, character finish, effects intensity): Убери у собаки правую заднюю ногу . Уменьши собаку до 2 кг и 35 см. Убери у собаки правую заднюю лапу и добавь шрам там . Уменьши собаку в размере
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