Image - 2026-10-10 13:02
Art style: 3D Family. Ксения crouching in the screen-left third; Пип running in the centre of frame. Ксения is crouching on ground in the screen-left third in the foreground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on crystal. Holding prism. Intense. Partially behind pillar. Пип is running on air in the centre of frame in the midground. Torso in right profile. Head in right profile. Eyes on crystal. Ready. Black crystal sits in the screen-right third in the background. Medium-wide shot at eye level, 16:9. Horizon center. Medium wide shot of the tower top. Foreground: stone pillar. Midground: Ksenia and Pip. Background: stormy mist and black crystal. Key light screen_right, hard. Sharp. Focus: Ксения. Dominant palette: pitch black, stormy gray, faint rainbow colors. SPATIAL LOCK: Ksenia is partially blocked by the stone pillar. GAZE LOCK: Ксения head in three-quarter turn to screen-right eyes on crystal; Пип head in right profile eyes on crystal. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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