Image - 2026-09-29 12:38
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered on a floodlit outdoor football pitch at dusk, freshly cut green grass and a white chalk line beneath his cleats. Timur is a determined, dreamy 10-year-old boy with warm light-tan skin, round cheeks, big expressive brown eyes and a small hopeful smile showing a gap in his front teeth. His dark brown hair is short, tousled and a little messy on top. Slim, wiry, energetic build. He wears a bright red-and-white youth football jersey with the number 10 on the chest, matching red shorts, tall white socks pulled to the knees, and worn black-and-orange soccer cleats. One foot rests confidently on a scuffed white-and-black soccer ball, chin lifted, gaze fixed on a distant goal. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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