Image - 2026-09-28 14:27
Art style: 3D Cartoon. Full-length view, the entire figure visible from head to feet, standing upright and centered — Ruslan, a 13-year-old boy from a working-class district of Kazan. Slim, wiry athletic build with a bit of youthful lankiness, light-medium skin, warm hazel eyes bright with quiet determination, softly defined Tatar features, short tousled dark-brown hair with a small cowlick. Gentle, modest half-smile that still burns with fierce ambition. He wears a slightly oversized red hand-me-down football jersey, faded grey track shorts, worn shin guards, mismatched pulled-up socks, and scuffed low-cost black-and-white football cleats laced tight. He holds a scuffed, patched leather football under one arm. Behind him: a cracked-asphalt courtyard between grey Soviet-era apartment blocks, a rusty makeshift goal, and warm late-afternoon light stretching long shadows. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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