Image - 2026-09-27 16:56
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Aslan, a ten-year-old Abaza boy of the North Caucasus, leader of a group of village children. Olive-toned skin, dark almond-shaped eyes with a serious, determined gaze, straight dark eyebrows, short black hair, round youthful face with high cheekbones. Slim but sturdy build. He wears a traditional Abaza/North-Caucasian costume: a knee-length dark grey-brown wool cherkeska (Circassian coat) with rows of gazyr cartridge-pockets across the chest, a fitted beshmet undershirt in deep red, cinched at the waist with a narrow leather belt bearing a small silver-toned dagger. Snug dark trousers tucked into soft brown leather ankle boots (chuvyaki). A small dark astrakhan papakha hat. Behind him a sun-lit old Abaza aul with stone-and-timber houses, green foothills and the Caucasus mountains rising in the distance. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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