Image - 2026-09-22 20:41
Art style: 3D Family. Данеля sitting in the screen-left third; Даяна sitting in the centre of frame; Мама standing in the screen-right third; Папа standing in the screen-right third. Данеля is sitting on chair in the screen-left third in the midground. Torso facing camera. Head facing camera. Eyes on cake. Resting on table. Awed. Данеля wears creamy-white festive dress. Даяна is sitting on chair in the centre of frame in the midground. Torso facing camera. Head facing camera. Eyes on cake. Clapping. Excited. Даяна wears creamy-pink festive dress. Мама is standing on floor in the screen-right third in the background. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on children. Resting on chair. Proud smile. Мама wears powder-pink gown. Папа is standing on floor in the screen-right third in the background. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on children. Resting on chair. Warm smile. Папа wears dark suit. Medium shot from a high angle, 16:9. Locked-off frame after upward tilt. Key light from above, soft diffused. Focus: birthday cake reveal. Dominant palette: creamy white, powder pink, soft gold, warm beige. SPATIAL LOCK: sisters sitting side by side Мама stands behind Данеля's chair. GAZE LOCK: Данеля head facing camera eyes on cake; Даяна head facing camera eyes on cake; Мама head in three-quarter turn to screen-left eyes on children; Папа head in three-quarter turn to screen-left eyes on children. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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