Image - 2026-09-21 19:20
Art style: 3D Pixar. Olga Zibreva, a riding instructor, noticed the boy and approached him, holding a riding helmet in her hands, with a kind expression on her face, gently raising her hand to stop him. Our hero Timka is wearing a red T-shirt with white piping on the neck and sleeves, beige breeches and riding boots, as well as a warm, stable interior in the style of 3D Pixar. Art style: 3D Pixar. If you look at his full height, you can see the whole figure from head to toe, she stands straight, and in the center is Timka, an energetic, cheerful boy of six or seven years old, a young rider who bursts with excitement. He has round rosy cheeks, large, bright brown eyes sparkling with delight, a wide-open mouth with sparse teeth and a disheveled shock of light brown hair sticking out in bunches. He was small in stature, with a sturdy build, and his arms were spread wide with joyful energy. He is wearing a slightly oversized riding costume: a red short-sleeved shirt, brown jodhpur trousers, a tight-fitting black velvet helmet pushed back on his head, and worn brown leather riding boots. A pair of soft riding gloves peeks out of the pocket. He stands on the straw-strewn floor of the stable, the wooden horse stalls behind him slightly blurred by the warm, dusty light. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ THE FINAL APPLICATION OF THE STYLE (this is the official visualization directive — it overrides any wording of the style elsewhere on the invitation): Draw this image in the following artistic style: Pixar-style 3D computer animation (as in Pixar/Disney feature films) is a fully three-dimensional 3D rendering with rounded three-dimensional shapes, a soft surface that diffuses subsurface layers, physical-based materials, soft global lighting, warm cinematic key light, soft depth of field, and matching bright colors. for the whole family. Important: EVERY element — characters, foliage, trees, animals, water, sky, props, and the entire environment — must be rendered in three-dimensional computer graphics with real depth and shape. This is NOT a flat 2D illustration, NOT a watercolor or a drawing from a storybook, NOT an animated video with shading. Every surface, skin, fabric, material, and element of the environment should be represented according to this idiom. The boy is standing without a helmet on his head Image style: 3D Pixar. A clearly recognizable resemblance to Olga Zibreva is the preservation of their real face shape, skin tone, hairstyle, physique and any corporate image (hairstyle, set of clothes, number). Middle-aged woman, oval face, fair skin. Short voluminous auburn-red haircut, hair all gathered back, no hair visible from the side, hair slicked back, hair gathered in a very, very small neat ponytail 5 centimeters. light blue eyes, thin eyebrows. Navy blue riding vest, beige breeches, knee-high riding boots, pearl earrings, gold chain. Calm, serious expression, direct gaze, light kind smile, slim build. She has a keppy on her head in the style of sharp visors. There is no horse nearby ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE APPLICATION (this is the authoritative rendering directive — it overrides any style formulation elsewhere on the invitation): Render this image in the following artistic style: Pixar-style 3D computer animation (as in Pixar/Disney feature films) is a fully three-dimensional 3D rendering with rounded three—dimensional shapes, a soft surface that diffuses subsurface layers, physical-based materials, soft global lighting, warm cinematic key light, soft depth of field, bright colors suitable for the whole family. important: EACH element—characters, foliage, trees, animals, water, sky, props, and the entire environment—must be rendered in three-dimensional computer graphics with real depth and shape. This is NOT a flat 2D illustration, NOT a watercolor or a drawing from a storybook, NOT an animated video with shading. Every surface, skin, fabric, material, and element of the environment should be represented according to this idiom. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Ольга Зибрева: Art style: 3D Pixar. A clearly recognizable likeness of Ольга Зибрева — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Женщина средних лет, овальное лицо, светлая кожа. Короткая объемная каштаново-рыжая стрижка, волосы все собраны назад, не видно волос сбоку, волосы зализаны назад, волосы собраны в очень-очень маленький аккуратный хвост 5 сантиметров. светло-голубые глаза, тонкие брови. Темно-синий конный жилет, бежевые бриджи, конные сапоги до колена, жемчужные серьги, золотая цепочка. Спокойное, серьезное выражение, прямой взгляд, легкая добрая улыбка стройное телосложение. на голове у нее кеппи в стиле острых козырьков. рядом нет лошади ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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