Image - 2026-09-14 20:18
Art style: 3D Cartoon. Char_0 sitting in the middle ground; char_1 sitting in the middle ground. Char_0 is sitting on sofa in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on camera. In lap. Beaming smile. Char_0 wears dark blue suit. Partially behind none. Char_1 is sitting on sofa in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on camera. Arm around Svetlana. Laughing. Char_1 wears grey blazer. Partially behind none. Wide shot at eye level, 9:16. Horizon straight. Classic group sitcom shot. Foreground: a coffee table with some magazines. Midground: central lounge with orange sofa. Background: blurred office interior. Key light front, bright and even. Soft shadows on the sofa. Focus: the whole group. Dominant palette: bright orange, warm wood, white. SPATIAL LOCK: both sitting on the central orange sofa. GAZE LOCK: char_0 head facing camera eyes on camera; char_1 head facing camera eyes on camera. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - logo4_color_page-0001 (1).jpg (general): use as visual reference for setting, objects, and atmosphere
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