Image - 2026-09-09 23:38
Art style: 3D Pixar. Вера standing in the near foreground; Полина standing further back in the frame. Вера is standing on floor in the near foreground in the midground. Torso facing camera. Head facing camera. Eyes on Полина. Empty. Cold and distant. Вера wears dark blouse. Полина is standing on floor further back in the frame in the midground. Torso facing camera. Head facing camera. Eyes on Вера. Empty. Crying guilty. Полина wears jeans and sweater. Medium shot at eye level, 9:16. Locked off static frame. Key light from hallway, cool dim. Focus: faces of Вера and Полина. Dominant palette: cool blue, gray, pale skin. GAZE LOCK: Вера head facing camera eyes on Полина; Полина head facing camera eyes on Вера. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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