Image - 2026-09-07 14:44
Art style: 3D Pixar. Михаил sitting in the middle ground. Михаил is sitting on chair in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on tablet. Drawing. Creative. Михаил wears shirt. Medium shot at eye level, 9:16. Vertical. Key light front, bright. Focus: drawing hand and screen. Dominant palette: orange, blue. GAZE LOCK: Михаил head facing camera eyes on tablet. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Михаил: Мужчина 40 лет, крепкое телосложение, квадратное лицо с выразительными чертами, голубые глаза, короткая темная стрижка с сединой, легкая щетина, решительный и сосредоточенный вид, освещение мягкое дневное, фон нейтральный офисный интерьер Reference images context (match the visual style and elements from these): - 2026-08-08_00-07-26-Photoroom.png (general): use as visual reference for setting, objects, and atmosphere - 2026-09-07_15-23-26.png (general): use as visual reference for setting, objects, and atmosphere - 2026-09-07_15-25-54.png (general): use as visual reference for setting, objects, and atmosphere
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