Image - 2026-09-04 05:43
Flat vector game sprite of a character for a mobile clicker game about money, premium 2D UI art. Portrait format, full body from head to toe. LINE Bold simple geometric silhouette with a thick uniform outline in deep plum-ink #241B33. Outline stroke about 5% of the character's width, perfectly even along its whole length, with rounded caps and rounded corners. No tapering, no sketchy or broken lines, no double contours. FILL AND SHADING Flat fills only. Each colour gets exactly two extra tones: one darker shade on the lower-right of the form, one lighter tint on the upper-left, both as hard-edged flat shapes, never blended. One small crisp white highlight per major form — a short crescent or oval on the upper-left. No gradients, no blur, no glow, no texture, no noise, no cast shadow on the ground. PALETTE — use only these values skin #F0C094, skin shadow #D19A6E, ink and hair #241B33, cream #FFF6E3, violet #6B4FE0, deep violet #4A32B8, gold #F5C24A, deep gold #E8A317, shadow gold #B9741A, teal #35C2AE, coral #FF6B5A, grey #B9B3C4. THE CHARACTER A cute chunky young man, about 2.5 heads tall. Big round head, no neck, short stubby limbs, simple mitten hands with a visible thumb and no separate fingers, small rounded shoes. Everything built from large simple rounded masses, no thin protrusions, no fine detail. Face: two large oval ink #241B33 eyes, each with one white highlight dot in the upper-left; thick simple ink eyebrows; a tiny rounded nose in skin shadow #D19A6E; a small calm closed smile. No ears. Hair: short, slightly messy, solid ink #241B33, one flat lighter tint on the upper-left, drawn as a single simple mass sitting on the head, no individual strands. Skin #F0C094 with a hard-edged #D19A6E shading shape on the lower-right of the head, arms and legs. Clothing — plain base layer only, this is the neutral starting look: a blank cream #FFF6E3 short-sleeve t-shirt and plain violet #6B4FE0 shorts, plus simple grey #B9B3C4 shoes. No logos, no patterns, no pockets, no accessories, no hat, no jewellery. POSE — this exact pose is the reference for every future version Standing straight, facing the viewer dead-on, perfectly symmetrical. Arms hanging relaxed and slightly away from the body, palms facing inward. Legs straight, feet together, both feet flat on the same invisible horizontal baseline. Calm neutral expression. No action, no gesture, no turn of the head. CAMERA AND COMPOSITION Straight front view, orthographic projection, no perspective, no foreshortening, no tilt, no camera angle. Fully transparent background. No background scene, no ground plane, no floor, no props. Tall portrait canvas. The character is centred horizontally and occupies about 80% of the canvas height, with his feet resting on a baseline at roughly 90% of the canvas height and clear empty margins on the left and right. TEXT Render no text, no letters, no numbers and no symbols anywhere in the image. NOT Not photorealistic. Not a 3D or clay render. Not sketchy or hand-drawn, no pencil or marker strokes, no watercolour, no airbrush, no pixel art, no isometric or three-quarter view, no anime style, no outlines in any colour other than #241B33.
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