Image - 2026-09-02 15:28
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered in a wrecked kitchen. David is a tiny toddler boy, roughly two years old, small and round-cheeked with big glossy dark-brown eyes, a mischievous wide grin showing tiny baby teeth, soft peachy skin, chubby dimpled cheeks and a button nose. His hair is short, fluffy and messy dark-brown, sticking up in playful tufts. Chubby, stubby limbs and a rounded belly give him an adorable pudgy build. He wears a slightly-too-big pale-blue striped pajama onesie, rumpled and stained, with mismatched fuzzy yellow socks on his feet, one falling down. His pose is energetic and chaotic — arms flung wide, one foot mid-stomp, a wooden spoon clutched in one fist. Around him: scattered pots, flour dust, an overturned chair. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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