Image - 2026-08-23 22:12
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Artem, an ordinary city dweller in his early thirties, average build, neither slim nor heavy, standing slightly hunched with a faintly bewildered, uncertain expression, eyebrows raised and lips parted as if mid-confusion. He has fair skin, short tousled dark-brown hair, a light stubble, and tired soft brown eyes. He wears a plain grey zip-up hoodie over a simple navy t-shirt, slightly wrinkled dark blue jeans, and scuffed white-and-grey sneakers. One hand rests near his pocket, the other hangs loosely at his side. Behind him, a modern city sidewalk with an electric kick-scooter parked nearby, glass storefronts, streetlamps and blurred pedestrians in soft daylight, filling both sides of the frame.</parameter> <parameter name="real_person">false ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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