Image - 2026-08-16 13:14
Art style: 3D Pixar. VERTICAL 9:16 aspect ratio, portrait orientation, 1080x1920, full-frame edge-to-edge, no black bars. Pixar-style 3D animation, high quality. USE UPLOADED REFERENCE from previous MAX scene. Keep MAX IDENTICAL: - Same body (wrinkled gray suit, crooked tie) - Same logo AS HIS HEAD (squircle, cyan-purple gradient, white speech bubble with inner cutout) - Now with RED "ОТКАЗ" stamp visible on the logo - Logo attached to neck (NOT floating) ACTION MOMENT: MAX caught mid-run in panic. Body turned toward office exit door. Huge cartoon TEARS fountain from around the sides of his logo-head (tears coming from edges of the logo since there are no eyes). Office door BURST OPEN. Standing in doorway: three other candidates with their CLEAN logo heads (also attached to necks, not floating): - Instagram character (pink-orange squircle logo with white camera icon) - YouTube character (white square with red play button logo) - Telegram character (light blue circle with white paper airplane logo) All three laughing hysterically — Instagram falls to knees pointing and laughing, YouTube slaps knee laughing, Telegram doubles over laughing. Paper airplanes fly around. Boss visible at glass desk in background with smug satisfied expression. CRITICAL: - MAX's logo IS his head (attached to neck) - Red "ОТКАЗ" stamp visible on his logo - No human head on MAX - All other characters' logos attached to necks (not floating) - All logos CLEAN without face features - NO empty speech bubbles - NO written text (except "ОТКАЗ" on MAX's logo) Style: Pixar 3D animation, dynamic action composition. Format: strict vertical 9:16, no black bars. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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