Image - 2026-08-04 21:09
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered — Maksim, a sturdy 15-year-old schoolboy with light fair skin, a broad open face, expressive large hazel eyes, thick dark eyebrows, a rounded nose and full cheeks. He has short tousled dark-brown hair, slightly messy as if just woken. Solid, stocky athletic build with broad shoulders. He wears a rumpled navy school uniform — a white collared shirt half-tucked, a dark blazer thrown on unevenly, grey trousers, and scuffed black lace-up school shoes. A grey backpack hangs off one shoulder with a schoolbook poking out. His expression is wide-eyed alarm, mouth slightly open, mid-panic. Behind him a modest early-morning bedroom: unmade bed, curtains, soft dawn light through the window. He stands mid-stride, ready to rush. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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