Image - 2026-08-03 06:52
Art style: 3D Pixar. Pixar/Disney 3D animated feature film quality — soft rounded facial features, smooth cartoon skin shading, subtle subsurface-scattering skin tones, soft ambient occlusion, cinematic three-point lighting, warm naturalistic color grading, NOT anime, NOT claymation, NOT 2D, NOT photorealistic. Character: Heroine A — long wavy auburn/brown hair, large expressive eyes, soft rounded Pixar-style facial features, athletic build. Wearing a navy blue wetsuit with black panel inserts and contrast stitching, form-fitting, long sleeves and full-length legs. Board: white surfboard with blue/purple accent stripes and a black fin. Scene: she is airborne mid-jump above the wake wave, having just launched off the crest — board and body leaving the water together, arms extended wide for balance, knees slightly bent, confident focused expression, hair whipping upward with the motion. Water splashes and white foam spray frozen around her takeoff point. Setting: a river with a rolling wake wave beneath her, white foam wash, distant city skyline with high-rise residential towers along the tree-lined shore, overcast grey sky, boat-POV framing with the edge of the boat visible in the lower foreground. Camera: vertical or horizontal framing matching a natural action-cam shot from a following boat, medium-wide shot keeping her full body and the board entirely in frame. Aspect ratio: match the source video (horizontal 16:9 / 1280x720). ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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