Image - 2026-08-02 19:41
Art style: 3D Pixar. A clearly recognizable likeness of Алиса — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). ЛЕЯ — главный персонаж (Character Sheet) Prompt (English): Character sheet of Lea, a 23-year-old female fashion designer, elegant and memorable, stylized cinematic animation, luxury editorial aesthetic. Slim body with long legs, graceful posture, oval face, defined cheekbones, almond-shaped emerald green eyes, naturally full lips, straight refined nose, thick dark eyebrows. Long dark brown hair with subtle chocolate highlights, silky and healthy, center part, slightly wavy ends. Porcelain skin with soft natural blush, minimal makeup, sophisticated beauty, intelligent and determined expression. Wearing an oversized black tailored blazer, ivory silk camisole, wide-leg black trousers, black leather ankle boots, delicate silver jewelry, measuring tape casually draped around her neck like a scarf, vintage silver thimble ring on her finger. Holding a leather sketchbook and fashion pencils. Turnaround character sheet with front view, side view, back view, close-up portrait and 6 facial expressions (happy, focused, shocked, angry, crying, confident). Pixar-quality facial rigging, Arcane-inspired rendering, high-fashion Vogue editorial lighting, ultra detailed, cinematic color grading, clean neutral studio background, 8K, vertical 9:16. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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