Image - 2026-07-30 17:14
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Viktor, a 13-year-old boy, lean and wiry with the slightly gangly proportions of early adolescence, a little taller than average for his age. Fair complexion with a light summer tan, bright blue-grey eyes, a scattering of faint freckles across the nose, and a shy half-smile. Short tousled blond hair, slightly messy on top. He wears a casual football training kit: a bright red-and-white sporty jersey with short sleeves, black athletic shorts with a white stripe, pulled-up white socks and scuffed black-and-neon football cleats. One hand casually spins a football against his hip; the other hides a gaming controller behind his back. He stands in a sunny suburban backyard near a small goal net, relaxed and playful. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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