Image - 2026-07-21 23:14
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Dima, a seventeen-year-old boy who looks older than his age because of his serious, steady gaze. Strong-jawed oval face, fair skin, dark straight eyebrows and calm grey-blue eyes with a firm determined expression, straight nose, faint high cheekbones. Short dark-brown hair swept casually to one side, clean-shaven youthful face. Lean athletic teenage build, broad-ish shoulders, average height. He wears a fitted dark charcoal hoodie under a worn black leather jacket, slim dark jeans and scuffed black lace-up sneakers. Hands relaxed at his sides, chin slightly lowered in a protective, watchful stance. Setting: a sunlit suburban playground with pastel benches and green trees softly blurred behind him. No text, no watermark. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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