Image - 2026-07-13 21:36
Art style: semi-realistic 3D animated film, Pixar-inspired but more photoreal, subsurface skin, cinematic lighting, warm autumn palette, shallow depth of field. A clearly recognizable likeness of Liam — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Name: Liam Age: 15 years old Height: 168–172 cm (5'6"–5'8") Build: Slim, athletic, naturally fit. Personality Kind Sincere Observant Hardworking Sensitive Determined Humble Quiet, but thoughtful Always tries to understand others before judging them. Facial Features Soft, youthful face. Large expressive brown eyes. Dark chestnut, slightly wavy hair. Natural eyebrows. Rounded cheeks. Straight nose. Calm, neutral facial expression in everyday situations. Rarely smiles without a reason. Emotions are subtle and believable. School Outfit (Canonical) Navy blue SUMMIT HIGH SCHOOL hoodie. Medium-blue denim jeans. White sneakers without logos. Dark navy backpack. Plain dark-blue fabric bracelet only on the right wrist. No bracelet on the left wrist. Full-length shot, head to toe — the entire outfit and footwear must be visible. Character standing in a natural relaxed pose, front-facing, face clearly visible. Plain seamless studio background, even soft lighting. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "semi-realistic 3D animated film, Pixar-inspired but more photoreal, subsurface skin, cinematic lighting, warm autumn palette, shallow depth of field" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "semi-realistic 3D animated film, Pixar-inspired but more photoreal, subsurface skin, cinematic lighting, warm autumn palette, shallow depth of field". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "semi-realistic 3D animated film, Pixar-inspired but more photoreal, subsurface skin, cinematic lighting, warm autumn palette, shallow depth of field" idiom, not in any other medium.
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