Image - 2026-07-03 15:23
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright and centered — Ramón, a Venezuelan software programmer in his early thirties, medium-tan skin, an oval face with slightly rounded cheeks, expressive dark-brown eyes and thick eyebrows raised in a theatrical, dramatic wince. Short dark wavy hair combed back and a neatly trimmed short beard. Lean, average build with a mild slouch. He wears a white Real Madrid home football jersey with subtle purple-gold trim over slim dark-blue jeans, and worn white sneakers. Black-framed glasses sit slightly askew, and he clutches a smartphone to his chest with one hand pressed over his heart in an over-the-top emotional pose. Setting: a cluttered home office lit by monitor glow, tangled cables and a Madrid scarf draped behind him. No text, no watermark.</parameter> <parameter name="real_person">false ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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